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Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings. It was released for Microsoft Windows on February 14, 2012. An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. A Linux version was also released on January 14, 2013.
It has sold over 1 million copies, which made it Paradox's most successful release before Europa Universalis IV.[1]
Gameplay[edit]
The game is a dynastysimulator where the player controls a Medieval dynasty from 1066 to 1453, though the DLCThe Old Gods and Charlemagne allow for earlier start dates of 867 and 769, respectively. Through the strategic use of war, marriages and assassinations among many other things, the player works to achieve success for their dynasty. The game contains numerous historical figures such as William the Conqueror, Charlemagne, Genghis Khan, Harold Godwinson, Robert Guiscard, Robert the Bruce, Harald Hardrada, El Cid, Constantine X Doukas, Harun al-Rashid, Alexios I Komnenos, Richard the Lionheart, Ivar the Boneless, Alfred the Great, Baldwin I of Jerusalem, and Saladin, but allows for the player to choose less significant figures such as minor dukes and counts, and creation of entirely new characters with the use of the 'Ruler Designer' DLC.
Success is defined solely by the player. The only in-game objective is to obtain as many prestige and piety points as possible in order to surpass the various historically relevant European dynasties in a fictional prestige ranking (the three most prestigious ones being the Capetian, the Rurikovich and the Habsburg dynasties). The game ends when the player's current character dies without an heir of the same dynasty to succeed him/her, when all landed titles of the count rank or above are stripped from all members of the player's dynasty (including themselves), or when the game reaches its end in 1453.
The game employs a genetics and education system where children will inherit many traits, culture, religion and skills from their parents and guardian. This adds an additional layer of strategy to marriages, such that a player will attempt not only to form beneficial alliances, but also to select marriage partners with strong heritable traits to maximise the quality of offspring and thus strengthen the dynasty. This requires balancing sometimes conflicting interests. For example, while one possible marriage might allow some desirable alliance to be formed with another ruler, it may also require marrying a Spouse with some undesirable traits. Such a trade-off can occur in the reverse as well: one possible spouse could possess highly desirable traits but yield no new alliances for the player's dynasty.[2]
While the player can choose any noble with at least a county in their possession to play as, there are some Government types that are unplayable without modding the game. These include Theocracies (such as The Papacy), holy orders, mercenaries, and republics. The merchant republic government type, however, is playable with The Republic expansion. In addition, all non-Christian characters are unplayable without the purchase of the DLC that unlocks them, including Muslims, Jews, Hindus, Buddhists, Taoists, Zoroastrians, Jains, Zunists and various Pagans.
Expansion packs[edit]
Release and reception[edit]
A demo was released on February 4, 2012, which featured four playable characters over a 20-year span.[12] A marketing campaign for the game featured light comedy videos on the concept of the Seven Deadly Sins.[13]
The game was met with generally positive Reviews and has attained a metascore of 82 at Metacritic.[14]GameSpot reviewer Shaun McInnis stated 'Through a complex system of diplomacy and backstabbing, Crusader Kings II makes every power struggle an engrossing one' and he lauded the gameplay while noting the 'lackluster tutorials'.[9]IGN summed up their review by saying 'An intense learning curve, but a unique strategy experience'.[10] IGN rated the gameplay and 'lasting appeal' a 9/10.[10] A reviewer for Rock, Paper, Shotgun stated that Crusader Kings II was 'probably the most human strategy game' he ever played.[15] Rob Zacny of PC PowerPlay, who gave the game a 7/10 score, called it a 'brilliant treatment of feudalism in terms of strategy and story' but also stated it 'requires major investment to overcome information overload'.[11]Kotaku named the game as one of their game of the year nominees.[16]
By September 2014, Crusader Kings II had sold more than 1 million copies, with the expansion pack and DLC sales totaling over 7 million units. According to Paradox Interactive, the game was played by an average of 12,500 players every day, with an average playtime of 99 hours per player.[17]
Modding[edit]Crusader King 2 Download
When a Crusader Kings II (CK2) game is launched, Paradox servers collect information about the game setup such as game version, single player or multiplayer, and what mods are in use.[18] Data collected on 23 April 2017 showed that at least 42% of users on that day had activated at least one mod.[18] Data also reveals that multiplayer 'cheat mods' are popular too, as are graphics or GUI mods. A number of realism mods have been produced by fans such as Historical Immersion Project and CK2+.[19][20]
A number of total conversion mods are available:
Paradox actively encourages such modding, and the company is 'constantly considering how we can ensure new additions to the game are moddable, and we often go back and tweak existing functionality to open it further to modding.'[18]
See also[edit]References[edit]
External links[edit]Crusader Kings 2 Regency
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Crusader_Kings_II&oldid=901289828'
A regent will be automatically appointed if a ruler is:
During a regency, the regent will take care of most matters of state, using their skills instead of yours, but considerably limiting your powers. During a regency, law changes are not allowed, and claimants with weak claims on your titles can push them. A ruler cannot take negative actions against their regent, such as revoking their titles or firing them from the council.
Selection of regent[edit]
If no regent is designated beforehand, a regent is selected automatically. It seems to be common for the chancellor, spymaster, or queen mother to be appointed as regent.
You can designate a regent by giving the relevant honorary title; this gives a +10 opinion bonus. The designated regent will become the regent should you need one, but may still be replaced through events. The honorary title of 'designated regent' can be revoked, but once they become regent, the minor title of 'regent' cannot be revoked.
Diplomatic actions during regency[edit]
During a regency, diplomatic actions require your regent's permission. They are more likely to approve kind actions toward characters they like and hostile actions toward characters they dislike. Their traits also affect which actions they will approve: for example, greedy regents are reluctant to approve sending gifts. Whether a regent allows a marriage proposal can depend on whether you use the interaction menu of the groom/bride or the menu of their liege.
With the Conclave DLC, regents instead participate in council votes. Download camfrog pro pc full crack. During a regency, the council is empowered to vote as if all council laws are in their favor, and the liege cannot overrule the council.
Regency events[edit]
Regents may:
Competition for control of regency[edit]
If the regency is caused by the ruler being young or incapable, other characters may attempt to take over the position of regent:
Lowering of crown authority or tribal organization[edit]
One of the most frustrating things a regent can do is lower your realm's crown authority (or tribal organization). This can happen in two ways:
Favors from underaged rulers (With Conclave)[edit]
Underaged rulers may receive an event whereby they felt intimidated by a councilor, and decided to owe said councilor a favor. This event can occur multiple times, but not more than once per councilor.
Strategies[edit]
Designate a regent who:
For underage rulers, get your regent to like you. Award gifts and honorary titles. Choose a guardian for yourself who has high diplomacy skill: the 'personal diplomacy' opinion toward children is evaluated based on a parent or guardian. You want their opinion to at least be positive, so they do not attempt to murder you or have you declared insane. A highly positive opinion is best, because regents have increased plot power, decide what actions you can take and (with Conclave) votes on the ruler's behalf.
Avoid having landed regents. Appoint invited courtiers, rather than landed vassals, to the positions of chancellor or spymaster. Landed regents may scheme to lower crown authority, independent of factions and regardless of opinion. If you do have a landed regent who is not content , transfer them under a higher-rank vassal. If you can't do that, give them a higher-rank title that is outside of your de jure territory, so their primary title is not a de jure vassal of your crown law title. This is less of a concern with the Conclave DLC active, as crown authority is broken up into its component laws.
Dismiss a bad regent indirectly. Only a direct vassal or courtier can be a regent. Unmarried courtiers can be removed by marrying them out of your court (for men, using a matrilineal marriage). Regents can also be removed by granting them titles and then either granting independence or transferring vassalage to a higher-ranked vassal. In some cases it may even be possible to send the regent to China.
Consider making your adult heir the designated regent. They will gain prestige and are free to designate a new regent upon ascension.
Reduce the risk of entering a long regency:
Remember that you'll need more votes in order to carry out actions during a regency: counts to kings require 4, while emperors require 5 (up from 3). The issue is further complicated if your regent is also a councilor: they will register one vote but the other will be treated as a 'no', as if the seat were empty. (Bug?)
Attributes • Traits • Piety • Prestige • Culture • Religion • Dynasty • Nicknames • Opinion
Diplomacy • Decisions • Education • Marriage/Breeding • Regency • Favors
Assassination • Tyranny • Banishment • Execution • Imprisonment • Title revocation • Bribes
Council • Courtiers • Disease • Succession • Alliances
Ck2 Regency Off
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Regency&oldid=37387'
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Crusader Kings is a historical grand Turn-Based Strategy / Real-Time Strategy4X game produced and published by Paradox Interactive. It's set chronologically before its sister series, Europa Universalis, and uses a variant of the Europa Universalis II engine.
The game was originally developed by Snowball, who abandoned it in a very unfinished state, forcing Paradox to do some last-minute fixes before release; this makes the game exceedingly buggy and all but unplayable in its post-release state. Some furious activity both by the community (via modding) and Paradox Interactive itself (via both patching and the Deus Vult expansion) has rendered the game significantly more stable and fixed many of the gameplay mechanics.
The gameplay itself is somewhat original in concept: Rather than playing a particular nation you play as a dynasty (with direct control being vested in the head of said dynasty) in medieval Europe starting in 1066 and ending in the early 1400's. While you can raise armies, form alliances and so forth the most important aspect of the game is management of your family and estates: The amount of land you can directly control is limited by certain factors, and thus you have to parcel out land to your vassals. The vassals have their own personality traits and ideas (some of which make them butt heads with you, or each other). The focus on individual characters and the dynamics within your dynasty gives the game a quality that is almost The Sims-like. It's also notable for being one of the first Paradox Interactive games to rely on Random Events with complicated triggers rather than chains of Scripted Events to drive the game, which would go on to become the staple of the company's later games.
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A sequel, Crusader Kings II, was released on February 14th 2012, and a demo has also been released. Amongst other gameplay changes, the sequel introduces character ambitions, an expanded plotting and intrigue mechanic, a revamp of the holy order and mercenary system and the sub-division of provinces into baronies, bishoprics and cities, all ruled by vassals.
Paradox has released numerous expansion packs for CKII, each focusing on different aspects:
Download pakistan beyond the crisis state free. For game mods, see FanWorks.Crusader Kings.
This video-game provides examples of:
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