Get the latest Star Trek: Starfleet Command cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). CheatCodes.com has all you need to win every game you play!
Use the above links or scroll down see all to the PC cheats we have available for Star Trek: Starfleet Command.
Save Your Ship
The best way to save your life in this game is toHIT & RUN! Make a strike with all of your weaponsand hit the warp drive! The further you are froma ship, the weaker his phasers are (especiallydisruptors). Also, concentrate on one side ofyour enemies shields and wear them down. Whenthat side is gone, stay close and your weaponswill go directly to his ship. Finally, turn onyour defensive tractor beams! Happy Trekking!
Extra Prestige Points
Begin any mission and execute an alpha strike on your opponent's right shield,but do not completely destroy it. Then, fire a photon torpedo into the front leftshield. Finally, press [Ctrl] + [F4] to gain 4,000 prestige points.
Cheat Mode
Note: This procedure involves editing a game file; create a backup copy of thefile before proceeding. Use a text editor to edit the 'sfbspc13.txt' file inthe 'assetsspecs' sub-directory. The following changes can be done: addcloaking ability, change engine power levels, add shuttles and fighters, changeweapons, change shield levels, add more transporters, troops, mines, and more.Note: While playing a game in multi-player mode, all players must use anidentical 'sfbspc13.txt' file.
We have no unlockables for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
We have no easter eggs for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
We have no glitches for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
We have no guides or FAQs for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
We have no achievements or trophies for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Star Trek: Starfleet Command for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it. Sample modeling mr sax t v1.0 dxi vsti rtas dynamics torrent.
Glitch: Fly Admin Shuttle[edit]
NOTE: You must command a vessel that carries an Administrative shuttle and have more than one vessel in your command. Go into a Skirmish or Campaign game. Once in play, launch all your Admin Shuttles then when your Admin Shuttles are a safe distance away from the vessel you're on, self destruct the vessel you're riding on. Once your ship has blown up your view should switch to one of the Shuttles.
Glitch: Fly Hydran Fighter[edit]
NOTE: You must be aboard a Hydran ship withfighters and have more than one ship in your command. On a Skirmish or Campaign game, launch all the fighters when you begin and when the fighters are a safe distance away, detonate the vessel you are on. Once your ship has blown up your view should switch to the fighter squadron.
Glitch: Fly Orion Pirate Ship[edit]
NOTE: In order for this code to work you must havelots of marines and more than one ship in your command and more than one enemy. In a skirmish or campaign game against an Orion ship, use your marines to capture an enemy Orion vessel (this explains why you need so many boarding parties). Once the Orion vessel is captured, if you have morethan one enemy then you should be able to do the glitch. Self destruct your own ship and your view automatically switches to the Orion ship. This works best in the Skirmish Map Starbase Assualt.
How to make mods[edit]
All the starships configuration data (weapons, shields, engines, ect.) is stored in a delimited text file which can be accessed by excel. The file is called 'sfbspc13.txt' and it is located in 'assetsspecssfbspc13.txt' in the main directory of the game. By modifying these fields you can make any ship have all sorts of features.
Such as: Add cloaking ability, Modify engine power levels, Add shuttles and fighters, Add/change weapons, Modify shield levels, Add more transporters, troops, mines, etc, and much more.
Be sure to save the original file in a safe place before modifying it so you can return to your original configuration. You will also need to remove the read only attribute from the file. When playing multiplayer all players must have the same file (modified or not) inorder to play. <p>Here are some hints on modifying the 'sfbspc13.txt' file. <p>1. The highest I have tested the engine output to is 120 each. I know that Federation ships can't seem to go over 150 each but other races ships might be able to go higher. Engine values are located in the following areas: R_L_Warp, C_Warp, Impulse, Apr, Battery. <p>2. Shields can be modified to very high values for Federation ships (2000) but Klingon ships don't seem to be able to reach as high. Shield values are located in the following areas: Shield 1, Shield 2_6, Shield 3_5, Shield 4, Shield Total. Shields cover each ship on 6 sides. Therefore the values in Shield 2_6 and Shield 3_5 each represent 2 sides of the ship. The value you place in Shield Total = (shield 1) +((shield2_6) x 2) + ((shield3_5) x 2) + (shield4). <p>3. Weapons can be changed to any type within an existing group. You can also change the number of weapons (up to 4) within an existing group (missiles can accept higher values but I do not know where the breaking point is on these). You can't add new groups of weapons. You can only modify the existing weapon hardpoints. Weapons are arranged in these areas: heavy weapon (photons, rockets, plasma, etc) and weapon (phasers, disrupters, ect). Weapon arcs vary but I do know that if you put the value ALL as an arc, the weapon will fire from any angle. <p>4. Cloaking is very easy to add to any ship. Just go to the area that reads 'Cloak num' and place a value for how much energy you want is to cost to run the cloak. <p>5. Shuttles are defined as base and max values. The base value is the max value divided by 3. I have successfully made the max value of all the different types of shuttles 30 and the base value 10 which allowed me to purchase quantities of 10, 20, or 30 shuttles of each type while in spacedock during the game. By changing the 'launch rate' value you can define how many shuttles can launch before the ship needs to recharge itself for more launches. If you want to add fighters to any ships just find the area that says fighter bay 1 thru 4 and place the value of 6 (higher than 6 will cause game to crash) in each one of the areas and you will have 4 fighter groups made up of 6 fighters each! <p>6. Movement is defined in the 'turn mode' and 'move cost' areas. The best 'turn mode' value is AA. This will give you a very agile ship. Move cost defines how much energy is used for movement. The best value I have seen for this is .25.
Comments
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Star Trek: Starfleet Command for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Glitch: Fly Admin Shuttle[edit]
NOTE: You must command a vessel that carries an Administrative shuttle and have more than one vessel in your command. Go into a Skirmish or Campaign game. Once in play, launch all your Admin Shuttles then when your Admin Shuttles are a safe distance away from the vessel you're on, self destruct the vessel you're riding on. Once your ship has blown up your view should switch to one of the Shuttles.
Glitch: Fly Hydran Fighter[edit]
NOTE: You must be aboard a Hydran ship withfighters and have more than one ship in your command. On a Skirmish or Campaign game, launch all the fighters when you begin and when the fighters are a safe distance away, detonate the vessel you are on. Once your ship has blown up your view should switch to the fighter squadron.
Glitch: Fly Orion Pirate Ship[edit]
NOTE: In order for this code to work you must havelots of marines and more than one ship in your command and more than one enemy. In a skirmish or campaign game against an Orion ship, use your marines to capture an enemy Orion vessel (this explains why you need so many boarding parties). Once the Orion vessel is captured, if you have morethan one enemy then you should be able to do the glitch. Self destruct your own ship and your view automatically switches to the Orion ship. This works best in the Skirmish Map Starbase Assualt.
How to make mods[edit]
All the starships configuration data (weapons, shields, engines, ect.) is stored in a delimited text file which can be accessed by excel. The file is called 'sfbspc13.txt' and it is located in 'assetsspecssfbspc13.txt' in the main directory of the game. By modifying these fields you can make any ship have all sorts of features.
Such as: Add cloaking ability, Modify engine power levels, Add shuttles and fighters, Add/change weapons, Modify shield levels, Add more transporters, troops, mines, etc, and much more.
Be sure to save the original file in a safe place before modifying it so you can return to your original configuration. You will also need to remove the read only attribute from the file. When playing multiplayer all players must have the same file (modified or not) inorder to play. <p>Here are some hints on modifying the 'sfbspc13.txt' file. <p>1. The highest I have tested the engine output to is 120 each. I know that Federation ships can't seem to go over 150 each but other races ships might be able to go higher. Engine values are located in the following areas: R_L_Warp, C_Warp, Impulse, Apr, Battery. <p>2. Shields can be modified to very high values for Federation ships (2000) but Klingon ships don't seem to be able to reach as high. Shield values are located in the following areas: Shield 1, Shield 2_6, Shield 3_5, Shield 4, Shield Total. Shields cover each ship on 6 sides. Therefore the values in Shield 2_6 and Shield 3_5 each represent 2 sides of the ship. The value you place in Shield Total = (shield 1) +((shield2_6) x 2) + ((shield3_5) x 2) + (shield4). <p>3. Weapons can be changed to any type within an existing group. You can also change the number of weapons (up to 4) within an existing group (missiles can accept higher values but I do not know where the breaking point is on these). You can't add new groups of weapons. You can only modify the existing weapon hardpoints. Weapons are arranged in these areas: heavy weapon (photons, rockets, plasma, etc) and weapon (phasers, disrupters, ect). Weapon arcs vary but I do know that if you put the value ALL as an arc, the weapon will fire from any angle. <p>4. Cloaking is very easy to add to any ship. Just go to the area that reads 'Cloak num' and place a value for how much energy you want is to cost to run the cloak. <p>5. Shuttles are defined as base and max values. The base value is the max value divided by 3. I have successfully made the max value of all the different types of shuttles 30 and the base value 10 which allowed me to purchase quantities of 10, 20, or 30 shuttles of each type while in spacedock during the game. By changing the 'launch rate' value you can define how many shuttles can launch before the ship needs to recharge itself for more launches. If you want to add fighters to any ships just find the area that says fighter bay 1 thru 4 and place the value of 6 (higher than 6 will cause game to crash) in each one of the areas and you will have 4 fighter groups made up of 6 fighters each! <p>6. Movement is defined in the 'turn mode' and 'move cost' areas. The best 'turn mode' value is AA. This will give you a very agile ship. Move cost defines how much energy is used for movement. The best value I have seen for this is .25.
Comments
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Get the latest Star Trek: Starfleet Command cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). CheatCodes.com has all you need to win every game you play!
Use the above links or scroll down see all to the PC cheats we have available for Star Trek: Starfleet Command.
Save Your Ship
The best way to save your life in this game is toHIT & RUN! Make a strike with all of your weaponsand hit the warp drive! The further you are froma ship, the weaker his phasers are (especiallydisruptors). Also, concentrate on one side ofyour enemies shields and wear them down. Whenthat side is gone, stay close and your weaponswill go directly to his ship. How to reverse firefox update. Finally, turn onyour defensive tractor beams! Happy Trekking!
Extra Prestige Points
Begin any mission and execute an alpha strike on your opponent's right shield,but do not completely destroy it. Then, fire a photon torpedo into the front leftshield. Finally, press [Ctrl] + [F4] to gain 4,000 prestige points.
Cheat Mode
Star Trek Fleet Command Cheats Ios
Note: This procedure involves editing a game file; create a backup copy of thefile before proceeding. Use a text editor to edit the 'sfbspc13.txt' file inthe 'assetsspecs' sub-directory. The following changes can be done: addcloaking ability, change engine power levels, add shuttles and fighters, changeweapons, change shield levels, add more transporters, troops, mines, and more.Note: While playing a game in multi-player mode, all players must use anidentical 'sfbspc13.txt' file.
We have no unlockables for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
We have no easter eggs for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
Cheats For Star Trek Fleet Command
We have no glitches for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
We have no guides or FAQs for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
We have no achievements or trophies for Star Trek: Starfleet Command yet. If you have any unlockables please submit them.
Star Trek: Star Fleet Command Cheats
PC | Submitted by Pikablukid
Firstly start a campaign game, any race & era will do. If playing as a federation late era, you will start with an 'F-FF' frigate.Then save the game & exit to windows.(Any ship will do as long you remember the ship class.) Open the file called 'sfbspc13.txt' and it is located in 'assetsspecssfbspc13.txt' in the main directory of the game using Exel. Look for 'BPV'. At the 'F-FF' 'BPV' value change to 1000 or higher.Save then return to game. Load game then go to Shipyard menu.You will notice the trade in value of your ship is high.Trade in your ship, big or small your choice and in return you will also get an extra prestige from the balance.You can repeat over and over again. Prestige Points 2 Firstly start a campaign game, any race & era will do. If playing as a federation late era, you will start with an 'F-FF' frigate. Then save the game & exit to windows.(Any ship will do as long you remember the ship class.) Open the file called 'sfbspc13.txt' and it is located in 'assetsspecssfbspc13.txt' in the main directory of the game using Exel. Look for 'BPV'. At the 'F-FF' 'BPV' value change to 1000 or higher. Save then return to game. Load game then go to Shipyard menu. You will notice the trade in value of your ship is high. Trade in your ship, big or small your choice and in return you will also get an extra prestige from the balance. You can repeat over and over again. Change anything All the starships configuration data (weapons, shields, engines, ect.) is stored in a delimited text file which can be accessed by excel. The file is called 'sfbspc13.txt' and it is located in assetsspecssfbspc13.txt' in the main directory of the game. By modifying these fields you can make any ship have all sorts of features. Add cloaking ability. Modify engine power levels. Add shuttles and fighters. Add/change weapons. Modify shield levels. Add more transporters, troops, mines, ect. ..and much more. Be sure to save the original file in a safe place before modifying it so you can return to your original configuration. You will also need to remove the read only attribute from the file.(This is done by going into the properties of the file'sfbspc13.txt'. When playing multiplayer all players must have the same file (modified or not) in order to play. Here are some hints on modifying the 'sfbspc13.txt' file. 1. The highest I have tested the engine output to is 120 each. I know that Federation ships can't seem to go over 150 each but other races ships might be able to go higher. Engine values are located in the following areas: R_L_Warp, C_Warp, Impulse, Apr, Battery. 2. Shields can be modified to very high values for Federation ships (2000) but Klingon ships don't seem to be able to reach as high. Shield values are located in the following areas: Shield 1, Shield 2_6, Shield 3_5, Shield 4, Shield Total. Shields cover each ship on 6 sides. Therefore the values in Shield 2_6 & Shield3_5 each represent 2 sides of the ship. The value you place in Shield Total = shield 1 + shield2_6 x 2 + shield3_5 x 2 + shield4. 3. Weapons can be changed to any type within an existing group. You can also change the number of weapons (up to 4) within an existing group(missiles can accept upto 7). You can't add new groups of weapons. You can only modify the existing weapon hardpoints. Weapons are arranged in these areas: heavy weapon (photons,rockets, plasma, ect) and weapon (phasers, disruptors, ect). Weapon arcs vary but I do know that if you put the value ALL as an arc, the weapon will fire from any angle. 4. Cloaking is very easy to add to any ship. Just go to the area that reads 'Cloak num' and place a value for how much energy you want is to cost to run the cloak. 5. Shuttles are defined as base and max values. The base value is the max value divided by 3. I have successfully made the max value of all the different types of shuttles 30 and the base value 10 which allowed me to purchase quantities of 10,20, or 30 shuttles of each type while in spacedock during the game. By changing the 'launch rate' value you can define how many shuttles can launch before the ship needs to recharge itself for more launches. If you want to add fighters to any ships just find the area that says fighter bay 1 through 4 and place the value of 6 (higher than 6 will cause game to crash) in each one of the areas and you will have 4 fighter groups made up of 6 fighters each! 6. Movement is defined in the 'turn mode' and 'move cost' areas. The best 'turn mode' value is AA. This will give you a very agile ship. Move cost defines how much energy is used for movement. The best value I have seen for this is .25.
PC | Submitted by Jeff M
When Playing a mission (any mission), do an alpha strike on the Aft right shield, DO NOT DESTROY IT COMPLEATLY. May take a couple of tries not to do this. If you destroy it this will not work. Then fire a photon into the front left shield. Then hit ctrl + f4 and it will give you 4000 prestige points!!! Just a hint, but don't wate the points on better ships at first. Use them to purchase any Legendary crew members you can because they more than the ships can get you out of some very tough situations. Not to mention they can tweek alot more performance out of your ship than its supposed to.